Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts

Saturday, August 24, 2013

Blender sci-fi

While on the topic of blender, here's my latest creation:



It's still a work in progress, the texturing still needs a good bit of work, but I'm pretty happy with the exhaust flames, just a few more tweaks and they'll be pretty good. 

Usually smoke or fire takes a really long time to bake, and then renders pretty fast.
With the adaptive domain, I've been able to compute the smoke pretty fast too; it took less than a minute and a half to compute 200 frames at 128 divisions and high resolution set to 2.

Wednesday, July 31, 2013

Blender

Blender is amazing! Here's their 2013 demo reel which should serve well as inspiration:



Every year it just gets better!

Wednesday, December 12, 2012

Project London

Project London is now on Kickstarter!
Haven't heard of Project London? Click here, or watch the trailer below!

Project London: Official Trailer from Phil McCoy on Vimeo.
(made with blender)

It's really amazing how this was made, and the graphics and sound effects are amazing!
Here is the speech from the screening: http://projectlondonmovie.com/wp-content/uploads/PhilsProjectLondonCastCrewScreening-speech.pdf

Here is the kickstarter page: http://www.kickstarter.com/projects/philmccoy/project-london-help-us-release-this-movie

And here is the official website: http://projectlondonmovie.com/

Tuesday, March 6, 2012

New Project!

As if I don't have enough projects already, I had to go and start another one (again). This time though, it's something I've wanted to do for a long time. In fact, I think it's something that I think almost everyone has wanted to do at some point in their life: film a movie! I've wanted to film a movie for a long time now, as have a number of friends that I know. I finally gave up waiting for a good script or idea to come along and made a script myself. (actually it's still in the works) I have also been learning how to use Blender, and all in all I think that at this point it will be possible to get some good looking videos together. I also got an audio recorder relatively recently, and as good audio is a very important part for me, that would have been a killer. Right now there will be two main actors, (one of them me), and it looks like someone will have to play two parts. Things are coming along nicely though, and other than some scheduling issues, it's looking promising. The main purpose of the movie is for me and two friends who are working on it too to improve our skills. (other than just making a movie for the sake of making a movie, after all, it's a lot of fun)

For more information and updates here's the production blog:
http://blenderproject26.blogspot.com/

KJ4BXT K

Thursday, January 26, 2012

Youtube

And here's one of my ocean sim tests:


I moved the red ball manually to (hopefully) make it look like it was floating, and partially succeeded.
Water is hard.

Youtube

Project London Movie downloads are available! Here's what I have done so far with one of them:


It's pretty neat that they have them available for free. Again, it's a little on the fast side, but that's O.K. At some point I want to add smoke, dust, etc., and maybe a background scene.

Youtube

O.K., I haven't posted anything for a while, but that doesn't mean I'm not active! It probably means that I'm too busy to remember to post here :) Such really hasn't been the case recently, but I have been doing things. ;) I've been doing Blender, woodworking, HAM radio, video editing, guitar playing, and piano playing. I'm going to put separate things on separate posts though. Starting with Blender... I learned how to use Dynamic paint (at least the water part of it) in Blender. It's really powerful. It will give realistic water effects without the long compute time. In fact, it will preview in realtime! (or close to it, more like 15fps on my computer, but I had the resolution really high) Here's a demo:


There are a number of problems with this animation, one major one being the speed. Animating things too fast is a common problem of mine. Also, it's showing me in the preview frame that the background is pink, which it is not.When I uploaded it to YouTube it was grey. It was rendered in cycles. I only did 100 passes per frame, so there's a lot of grain, and I think I set the ball wrong, because the water sticks to it too much, but you get the idea, and I did get it working!

Wednesday, November 9, 2011

Blender release logs

I found the release logs for blender, and it's rather interesting going through and seeing when they added what features. It's really an amazing program. It seems to be able to do anything you can think of if you can just figure out how. Here's a link;

The current version is 2.60a.
Note; the picture and the link below are not the same link.